As expected in a solo game, each entry states the different entries it leads to. Following the good practice of Alone Against the Dark, each entry also includes the entries that it can be accessed from.
When it comes to content the adventure is one of the best solo adventures I have played up to now
When deconstructing the adventure I counted some 39 different endings, both successful and unsuccessful. There are many gruesome deaths, madness, and successful resolutions of varying degrees. The adventure works with keywords like ‘barefoot’, ‘backwater’, ‘stockhouse’ etc. When a keyword is encountered in an entry, the player notes it and can use it in future entries when prompted. This alters both the options one has depending on what he has encountered up to then, as well as how successful he was in successfully concluding the adventure.
As expected, the pdf has a very limited amount of bookmarks, mostly noting down the introductory aspects of the adventure. Each entry has live links both to the entries it leads to, as well as the entries it is accessible from.
If you fail, go to 607
The strong points: The adventure’s technical aspects are outright perfect. Once again I appreciated how entries reference not only the entries they lead to, but also the entries that lead to them. It looks pointless until you lose your grip on your book, lay it down and lose the page, and effectively lose all your progress up to then.
Solo adventures by definition have a lot of page-flipping, and Chaosium took two steps in order to seriously reduce it. Continue reading